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//thanks to http://stackoverflow.com/questions/7879843/opengl-hello-world-on-mac-without-xcode |
//build with: |
//c++ /System/Library/Frameworks/GLUT.framework/GLUT /System/Library/Frameworks/OpenGL.framework/OpenGL demo-osx-glut.cxx -o demo-osx-glut.app |
//to be tested: |
//CUDA: nvcc -o demo-osx-glut.app demo-osx-glut.cxx -Xlinker -framework,OpenGL,-framework,GLUT |
//http://stackoverflow.com/questions/2498749/how-can-i-use-glut-with-cuda-on-macosx |
// The OpenGL libraries, make sure to include the GLUT and OpenGL frameworks |
#include<GLUT/glut.h> |
#include<OpenGL/gl.h> |
#include<OpenGL/glu.h> |
#include<iostream> |
// This is just an example using basic glut functionality. |
// If you want specific Apple functionality, look up AGL |
voidinit() // Called before main loop to set up the program |
{ |
glClearColor(0.0, 0.0, 0.0, 0.0); |
glEnable(GL_DEPTH_TEST); |
glShadeModel(GL_SMOOTH); |
} |
// Called at the start of the program, after a glutPostRedisplay() and during idle |
// to display a frame |
voiddisplay() |
{ |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
glLoadIdentity(); |
glBegin(GL_TRIANGLES); |
glVertex3f(0.0, 0.0, -10.0); |
glVertex3f(1.0, 0.0, -10.0); |
glVertex3f(0.0, 1.0, -10.0); |
glEnd(); |
glutSwapBuffers(); |
} |
// Called every time a window is resized to resize the projection matrix |
voidreshape(int w, int h) |
{ |
glViewport(0, 0, w, h); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
glFrustum(-0.1, 0.1, -float(h)/(10.0*float(w)), float(h)/(10.0*float(w)), 0.2, 9999999.0); |
glMatrixMode(GL_MODELVIEW); |
glLoadIdentity(); |
} |
intmain(int argc, char **argv) |
{ |
glutInit(&argc, argv); // Initializes glut |
// Sets up a double buffer with RGBA components and a depth component |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA); |
// Sets the window size to 512*512 square pixels |
glutInitWindowSize(512, 512); |
// Sets the window position to the upper left |
glutInitWindowPosition(0, 0); |
// Creates a window using internal glut functionality |
glutCreateWindow('Hello!'); |
// passes reshape and display functions to the OpenGL machine for callback |
glutReshapeFunc(reshape); |
glutDisplayFunc(display); |
glutIdleFunc(display); |
init(); |
// Starts the program. |
glutMainLoop(); |
return0; |
} |
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